Added Xbox Series X Controller. /JL
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@@ -1,13 +1,13 @@
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import pygame
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from pygameController.controlsbase import ControlsBase
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from pygameController.dualsense_controller import DualSenseController
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from pygameController.dualsense_edge_controller import DualSenseEdgeController
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from pygameController.logitech_f310_controller import LogitechF310Controller
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from pygameController.logitech_f510_controller import LogitechF510Controller
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from pygameController.logitech_f710_controller import LogitechF710Controller
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from pygameController.xbox_controller import XboxController
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from pygameController.generic_controller import GenericController
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from pygameController.logitech_dual_action_controller import LogitechDualActionController
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from .controlsbase import ControlsBase
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from .dualsense_controller import DualSenseController
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from .dualsense_edge_controller import DualSenseEdgeController
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from .logitech_f310_controller import LogitechF310Controller
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from .logitech_f510_controller import LogitechF510Controller
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from .logitech_f710_controller import LogitechF710Controller
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from .xbox_series_x_controller import XboxSeriesXController
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from .generic_controller import GenericController
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from .logitech_dual_action_controller import LogitechDualActionController
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CONTROLLERS = {
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"DualSense Wireless Controller": DualSenseController,
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@@ -16,7 +16,7 @@ CONTROLLERS = {
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"Logitech Gamepad F510": LogitechF510Controller,
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"Logitech Gamepad F710": LogitechF710Controller,
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"Logitech Dual Action": LogitechDualActionController,
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"Xbox": XboxController
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"X box Series X Controller": XboxSeriesXController
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}
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class Controllers:
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@@ -1,199 +0,0 @@
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import time
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import threading
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import numpy as np
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import sounddevice as sd
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import alsaaudio
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import pulsectl
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from pydualsense import *
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class XboxController:
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def __init__(self):
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# DualSense input/output interface
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self.ds = pydualsense()
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self.ds.init()
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self._listening = False
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self._bindings = {}
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# Audio detection
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self.alsa_devices = self._get_alsa_devices()
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self.pulse_devices = self._get_pulseaudio_devices()
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self.dualsense_audio_device = self._detect_dualsense_audio()
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print("DualSense initialized.")
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# ---------------------- Device Controls ----------------------
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def set_rumble(self, small_motor: int, big_motor: int):
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self.ds.setRumble(small_motor, big_motor)
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def stop_rumble(self):
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self.set_rumble(0, 0)
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def set_led_color(self, r: int, g: int, b: int):
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self.ds.setLightBarColor(r, g, b)
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def set_trigger_effects(self, left_mode='Off', right_mode='Off', force=0):
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left = getattr(TriggerModes, left_mode.upper(), TriggerModes.Off)
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right = getattr(TriggerModes, right_mode.upper(), TriggerModes.Off)
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self.ds.triggerL.setMode(left)
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self.ds.triggerR.setMode(right)
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if force > 0:
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self.ds.triggerL.setForce(force)
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self.ds.triggerR.setForce(force)
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# ---------------------- Predefined Rumble Patterns ----------------------
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def rumble_pattern(self, pattern: str, duration: float = 1.0):
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patterns = {
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"pulse": self._pulse_rumble,
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"heartbeat": self._heartbeat_rumble,
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"buzz": self._buzz_rumble,
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"wave": self._wave_rumble,
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"alarm": self._alarm_rumble,
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}
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if pattern in patterns:
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threading.Thread(target=patterns[pattern], args=(duration,), daemon=True).start()
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else:
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print(f"Unknown rumble pattern: {pattern}")
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def _pulse_rumble(self, duration):
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end = time.time() + duration
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while time.time() < end:
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self.set_rumble(50, 150)
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time.sleep(0.2)
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self.stop_rumble()
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time.sleep(0.2)
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def _heartbeat_rumble(self, duration):
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end = time.time() + duration
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while time.time() < end:
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self.set_rumble(200, 200)
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time.sleep(0.1)
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self.stop_rumble()
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time.sleep(0.1)
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self.set_rumble(100, 100)
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time.sleep(0.1)
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self.stop_rumble()
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time.sleep(0.4)
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def _buzz_rumble(self, duration):
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self.set_rumble(80, 255)
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time.sleep(duration)
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self.stop_rumble()
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def _wave_rumble(self, duration):
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start = time.time()
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while time.time() - start < duration:
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for i in range(0, 256, 25):
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self.set_rumble(i, 255 - i)
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time.sleep(0.05)
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for i in reversed(range(0, 256, 25)):
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self.set_rumble(i, 255 - i)
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time.sleep(0.05)
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self.stop_rumble()
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def _alarm_rumble(self, duration):
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end = time.time() + duration
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while time.time() < end:
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self.set_rumble(255, 0)
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time.sleep(0.1)
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self.set_rumble(0, 255)
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time.sleep(0.1)
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self.stop_rumble()
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# ---------------------- Input Listener + Bindings ----------------------
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def bind(self, button: str, action: callable):
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"""Bind a button to a callable. Ex: controller.bind('cross', lambda: rumble_pattern('buzz'))"""
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self._bindings[button] = action
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def start_input_listener(self):
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def listen():
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while self._listening:
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#self.ds.update()
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for button, action in self._bindings.items():
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if getattr(self.ds, button, False):
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action()
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self._listening = True
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thread = threading.Thread(target=listen, daemon=True)
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thread.start()
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def stop_input_listener(self):
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self._listening = False
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# ---------------------- Audio Output ----------------------
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def _get_alsa_devices(self):
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try:
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return alsaaudio.cards()
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except Exception:
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return []
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def _get_pulseaudio_devices(self):
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try:
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pulse = pulsectl.Pulse("dualsense-audio")
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return pulse.sink_list()
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except Exception:
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return []
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def _detect_dualsense_audio(self):
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# Check ALSA names
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for card in self.alsa_devices:
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if "DualSense" in card:
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return {'type': 'alsa', 'name': card}
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# Check PulseAudio sinks
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for sink in self.pulse_devices:
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if "dualsense" in sink.description.lower():
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return {'type': 'pulse', 'name': sink.name}
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return None
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def play_tone(self, frequency=440.0, duration=2.0, volume=0.5):
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if not self.dualsense_audio_device:
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print("DualSense speaker not detected.")
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return
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print(f"Playing tone on DualSense ({self.dualsense_audio_device['type']})...")
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fs = 48000 # Sample rate
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t = np.linspace(0, duration, int(fs * duration), False)
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tone = np.sin(frequency * 2 * np.pi * t) * volume
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audio = tone.astype(np.float32)
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try:
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if self.dualsense_audio_device['type'] == 'pulse':
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sd.play(audio, samplerate=fs, device=self.dualsense_audio_device['name'])
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elif self.dualsense_audio_device['type'] == 'alsa':
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device_index = self.alsa_devices.index(self.dualsense_audio_device['name'])
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sd.play(audio, samplerate=fs, device=device_index)
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sd.wait()
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except Exception as e:
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print("Failed to play tone:", e)
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def list_audio_devices(self):
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print("ALSA Devices:")
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for card in self.alsa_devices:
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print(f" - {card}")
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print("\nPulseAudio Devices:")
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for sink in self.pulse_devices:
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print(f" - {sink.name} ({sink.description})")
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# ---------------------- Cleanup ----------------------
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def close(self):
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self.ds.close()
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if __name__ == "__main__":
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controller = DualSenseController()
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# Bind buttons to patterns
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controller.bind("cross", lambda: controller.rumble_pattern("heartbeat", 1.5))
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controller.bind("circle", lambda: controller.rumble_pattern("buzz", 0.5))
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controller.bind("triangle", lambda: controller.rumble_pattern("pulse", 2))
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controller.bind("square", lambda: controller.set_led_color(255, 0, 0))
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# Start listening
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controller.start_input_listener()
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50
pygameController/xbox_series_x_controller.py
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50
pygameController/xbox_series_x_controller.py
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@@ -0,0 +1,50 @@
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import time
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import threading
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class XboxSeriesXController:
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def __init__(self, joy):
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self.device = joy
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self.instance_id: int = self.device.get_instance_id()
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self.name = self.device.get_name()
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self.guid = self.device.get_guid()
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self.numaxis: int = self.device.get_numaxes()
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self.axis: list = [self.device.get_axis(a) for a in range(self.numaxis)]
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self.numhats: int = self.device.get_numhats()
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self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
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self.numbuttons: int = self.device.get_numbuttons()
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self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
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print(f"{self.name} connected")
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print("GUID:", self.guid)
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print("Axis:", self.numaxis, self.axis)
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print("Hats:", self.numhats, self.hats)
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print("Buttons:", self.numbuttons, self.buttons)
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def handle_input(self, event):
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pass
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def left(self):
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pass
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def right(self):
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pass
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def up(self):
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pass
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def down(self):
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pass
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def pause(self):
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pass
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def rumble(self):
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pass
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@property
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def name(self) -> str:
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return self._name
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@name.setter
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def name(self, name: str) -> None:
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self._name = name
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