Added Xbox Series X Controller. /JL

This commit is contained in:
2025-04-19 19:44:20 +02:00
parent 63df3e9ffb
commit c0419e0856
3 changed files with 60 additions and 209 deletions

View File

@@ -1,13 +1,13 @@
import pygame
from pygameController.controlsbase import ControlsBase
from pygameController.dualsense_controller import DualSenseController
from pygameController.dualsense_edge_controller import DualSenseEdgeController
from pygameController.logitech_f310_controller import LogitechF310Controller
from pygameController.logitech_f510_controller import LogitechF510Controller
from pygameController.logitech_f710_controller import LogitechF710Controller
from pygameController.xbox_controller import XboxController
from pygameController.generic_controller import GenericController
from pygameController.logitech_dual_action_controller import LogitechDualActionController
from .controlsbase import ControlsBase
from .dualsense_controller import DualSenseController
from .dualsense_edge_controller import DualSenseEdgeController
from .logitech_f310_controller import LogitechF310Controller
from .logitech_f510_controller import LogitechF510Controller
from .logitech_f710_controller import LogitechF710Controller
from .xbox_series_x_controller import XboxSeriesXController
from .generic_controller import GenericController
from .logitech_dual_action_controller import LogitechDualActionController
CONTROLLERS = {
"DualSense Wireless Controller": DualSenseController,
@@ -16,7 +16,7 @@ CONTROLLERS = {
"Logitech Gamepad F510": LogitechF510Controller,
"Logitech Gamepad F710": LogitechF710Controller,
"Logitech Dual Action": LogitechDualActionController,
"Xbox": XboxController
"X box Series X Controller": XboxSeriesXController
}
class Controllers:

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@@ -1,199 +0,0 @@
import time
import threading
import numpy as np
import sounddevice as sd
import alsaaudio
import pulsectl
from pydualsense import *
class XboxController:
def __init__(self):
# DualSense input/output interface
self.ds = pydualsense()
self.ds.init()
self._listening = False
self._bindings = {}
# Audio detection
self.alsa_devices = self._get_alsa_devices()
self.pulse_devices = self._get_pulseaudio_devices()
self.dualsense_audio_device = self._detect_dualsense_audio()
print("DualSense initialized.")
# ---------------------- Device Controls ----------------------
def set_rumble(self, small_motor: int, big_motor: int):
self.ds.setRumble(small_motor, big_motor)
def stop_rumble(self):
self.set_rumble(0, 0)
def set_led_color(self, r: int, g: int, b: int):
self.ds.setLightBarColor(r, g, b)
def set_trigger_effects(self, left_mode='Off', right_mode='Off', force=0):
left = getattr(TriggerModes, left_mode.upper(), TriggerModes.Off)
right = getattr(TriggerModes, right_mode.upper(), TriggerModes.Off)
self.ds.triggerL.setMode(left)
self.ds.triggerR.setMode(right)
if force > 0:
self.ds.triggerL.setForce(force)
self.ds.triggerR.setForce(force)
# ---------------------- Predefined Rumble Patterns ----------------------
def rumble_pattern(self, pattern: str, duration: float = 1.0):
patterns = {
"pulse": self._pulse_rumble,
"heartbeat": self._heartbeat_rumble,
"buzz": self._buzz_rumble,
"wave": self._wave_rumble,
"alarm": self._alarm_rumble,
}
if pattern in patterns:
threading.Thread(target=patterns[pattern], args=(duration,), daemon=True).start()
else:
print(f"Unknown rumble pattern: {pattern}")
def _pulse_rumble(self, duration):
end = time.time() + duration
while time.time() < end:
self.set_rumble(50, 150)
time.sleep(0.2)
self.stop_rumble()
time.sleep(0.2)
def _heartbeat_rumble(self, duration):
end = time.time() + duration
while time.time() < end:
self.set_rumble(200, 200)
time.sleep(0.1)
self.stop_rumble()
time.sleep(0.1)
self.set_rumble(100, 100)
time.sleep(0.1)
self.stop_rumble()
time.sleep(0.4)
def _buzz_rumble(self, duration):
self.set_rumble(80, 255)
time.sleep(duration)
self.stop_rumble()
def _wave_rumble(self, duration):
start = time.time()
while time.time() - start < duration:
for i in range(0, 256, 25):
self.set_rumble(i, 255 - i)
time.sleep(0.05)
for i in reversed(range(0, 256, 25)):
self.set_rumble(i, 255 - i)
time.sleep(0.05)
self.stop_rumble()
def _alarm_rumble(self, duration):
end = time.time() + duration
while time.time() < end:
self.set_rumble(255, 0)
time.sleep(0.1)
self.set_rumble(0, 255)
time.sleep(0.1)
self.stop_rumble()
# ---------------------- Input Listener + Bindings ----------------------
def bind(self, button: str, action: callable):
"""Bind a button to a callable. Ex: controller.bind('cross', lambda: rumble_pattern('buzz'))"""
self._bindings[button] = action
def start_input_listener(self):
def listen():
while self._listening:
#self.ds.update()
for button, action in self._bindings.items():
if getattr(self.ds, button, False):
action()
self._listening = True
thread = threading.Thread(target=listen, daemon=True)
thread.start()
def stop_input_listener(self):
self._listening = False
# ---------------------- Audio Output ----------------------
def _get_alsa_devices(self):
try:
return alsaaudio.cards()
except Exception:
return []
def _get_pulseaudio_devices(self):
try:
pulse = pulsectl.Pulse("dualsense-audio")
return pulse.sink_list()
except Exception:
return []
def _detect_dualsense_audio(self):
# Check ALSA names
for card in self.alsa_devices:
if "DualSense" in card:
return {'type': 'alsa', 'name': card}
# Check PulseAudio sinks
for sink in self.pulse_devices:
if "dualsense" in sink.description.lower():
return {'type': 'pulse', 'name': sink.name}
return None
def play_tone(self, frequency=440.0, duration=2.0, volume=0.5):
if not self.dualsense_audio_device:
print("DualSense speaker not detected.")
return
print(f"Playing tone on DualSense ({self.dualsense_audio_device['type']})...")
fs = 48000 # Sample rate
t = np.linspace(0, duration, int(fs * duration), False)
tone = np.sin(frequency * 2 * np.pi * t) * volume
audio = tone.astype(np.float32)
try:
if self.dualsense_audio_device['type'] == 'pulse':
sd.play(audio, samplerate=fs, device=self.dualsense_audio_device['name'])
elif self.dualsense_audio_device['type'] == 'alsa':
device_index = self.alsa_devices.index(self.dualsense_audio_device['name'])
sd.play(audio, samplerate=fs, device=device_index)
sd.wait()
except Exception as e:
print("Failed to play tone:", e)
def list_audio_devices(self):
print("ALSA Devices:")
for card in self.alsa_devices:
print(f" - {card}")
print("\nPulseAudio Devices:")
for sink in self.pulse_devices:
print(f" - {sink.name} ({sink.description})")
# ---------------------- Cleanup ----------------------
def close(self):
self.ds.close()
if __name__ == "__main__":
controller = DualSenseController()
# Bind buttons to patterns
controller.bind("cross", lambda: controller.rumble_pattern("heartbeat", 1.5))
controller.bind("circle", lambda: controller.rumble_pattern("buzz", 0.5))
controller.bind("triangle", lambda: controller.rumble_pattern("pulse", 2))
controller.bind("square", lambda: controller.set_led_color(255, 0, 0))
# Start listening
controller.start_input_listener()

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@@ -0,0 +1,50 @@
import time
import threading
class XboxSeriesXController:
def __init__(self, joy):
self.device = joy
self.instance_id: int = self.device.get_instance_id()
self.name = self.device.get_name()
self.guid = self.device.get_guid()
self.numaxis: int = self.device.get_numaxes()
self.axis: list = [self.device.get_axis(a) for a in range(self.numaxis)]
self.numhats: int = self.device.get_numhats()
self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
self.numbuttons: int = self.device.get_numbuttons()
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
print(f"{self.name} connected")
print("GUID:", self.guid)
print("Axis:", self.numaxis, self.axis)
print("Hats:", self.numhats, self.hats)
print("Buttons:", self.numbuttons, self.buttons)
def handle_input(self, event):
pass
def left(self):
pass
def right(self):
pass
def up(self):
pass
def down(self):
pass
def pause(self):
pass
def rumble(self):
pass
@property
def name(self) -> str:
return self._name
@name.setter
def name(self, name: str) -> None:
self._name = name