Compare commits
10 Commits
Author | SHA1 | Date | |
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758f5b7b3d | |||
cccaf0c8cb | |||
19fee503fa | |||
fd7a3ea0b5 | |||
6248124a20 | |||
ce694b3625 | |||
1d65c88a7b | |||
867bf09b90 | |||
436d77109a | |||
354fa7364d |
151
joystick.py
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151
joystick.py
Normal file
@@ -0,0 +1,151 @@
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import pygame
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pygame.init()
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# This is a simple class that will help us print to the screen.
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# It has nothing to do with the joysticks, just outputting the
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# information.
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class TextPrint:
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def __init__(self):
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self.reset()
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self.font = pygame.font.Font(None, 25)
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def tprint(self, screen, text):
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text_bitmap = self.font.render(text, True, (0, 0, 0))
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screen.blit(text_bitmap, (self.x, self.y))
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self.y += self.line_height
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def reset(self):
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self.x = 10
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self.y = 10
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self.line_height = 15
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def indent(self):
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self.x += 10
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def unindent(self):
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self.x -= 10
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def main():
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# Set the width and height of the screen (width, height), and name the window.
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screen = pygame.display.set_mode((500, 700))
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pygame.display.set_caption("Joystick example")
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# Used to manage how fast the screen updates.
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clock = pygame.time.Clock()
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# Get ready to print.
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text_print = TextPrint()
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# This dict can be left as-is, since pygame will generate a
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# pygame.JOYDEVICEADDED event for every joystick connected
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# at the start of the program.
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joysticks = {}
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done = False
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while not done:
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# Event processing step.
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# Possible joystick events: JOYAXISMOTION, JOYBALLMOTION, JOYBUTTONDOWN,
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# JOYBUTTONUP, JOYHATMOTION, JOYDEVICEADDED, JOYDEVICEREMOVED
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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done = True # Flag that we are done so we exit this loop.
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if event.type == pygame.JOYBUTTONDOWN:
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print("Joystick button pressed.")
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if event.button == 0:
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joystick = joysticks[event.instance_id]
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if joystick.rumble(0.7, 1.0, 1000):
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print(f"Rumble effect played on joystick {event.instance_id}")
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if event.type == pygame.JOYBUTTONUP:
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print("Joystick button released.")
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# Handle hotplugging
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if event.type == pygame.JOYDEVICEADDED:
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# This event will be generated when the program starts for every
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# joystick, filling up the list without needing to create them manually.
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joy = pygame.joystick.Joystick(event.device_index)
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joysticks[joy.get_instance_id()] = joy
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print(f"Joystick {joy.get_instance_id()} connencted")
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if event.type == pygame.JOYDEVICEREMOVED:
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del joysticks[event.instance_id]
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print(f"Joystick {event.instance_id} disconnected")
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# Drawing step
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# First, clear the screen to white. Don't put other drawing commands
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# above this, or they will be erased with this command.
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screen.fill((255, 255, 255))
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text_print.reset()
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# Get count of joysticks.
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joystick_count = pygame.joystick.get_count()
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text_print.tprint(screen, f"Number of joysticks: {joystick_count}")
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text_print.indent()
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# For each joystick:
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for joystick in joysticks.values():
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jid = joystick.get_instance_id()
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text_print.tprint(screen, f"Joystick {jid}")
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text_print.indent()
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# Get the name from the OS for the controller/joystick.
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name = joystick.get_name()
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text_print.tprint(screen, f"Joystick name: {name}")
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guid = joystick.get_guid()
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text_print.tprint(screen, f"GUID: {guid}")
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power_level = joystick.get_power_level()
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text_print.tprint(screen, f"Joystick's power level: {power_level}")
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# Usually axis run in pairs, up/down for one, and left/right for
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# the other. Triggers count as axes.
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axes = joystick.get_numaxes()
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text_print.tprint(screen, f"Number of axes: {axes}")
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text_print.indent()
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for i in range(axes):
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axis = joystick.get_axis(i)
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text_print.tprint(screen, f"Axis {i} value: {axis:>6.3f}")
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text_print.unindent()
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buttons = joystick.get_numbuttons()
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text_print.tprint(screen, f"Number of buttons: {buttons}")
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text_print.indent()
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for i in range(buttons):
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button = joystick.get_button(i)
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text_print.tprint(screen, f"Button {i:>2} value: {button}")
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text_print.unindent()
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hats = joystick.get_numhats()
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text_print.tprint(screen, f"Number of hats: {hats}")
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text_print.indent()
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# Hat position. All or nothing for direction, not a float like
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# get_axis(). Position is a tuple of int values (x, y).
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for i in range(hats):
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hat = joystick.get_hat(i)
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text_print.tprint(screen, f"Hat {i} value: {str(hat)}")
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text_print.unindent()
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text_print.unindent()
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# Go ahead and update the screen with what we've drawn.
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pygame.display.flip()
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# Limit to 30 frames per second.
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clock.tick(30)
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if __name__ == "__main__":
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main()
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# If you forget this line, the program will 'hang'
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# on exit if running from IDLE.
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pygame.quit()
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@@ -9,7 +9,7 @@ from .xbox_series_x_controller import XboxSeriesXController
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from .generic_controller import GenericController
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from .logitech_dual_action_controller import LogitechDualActionController
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__version__ = "0.0.4"
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__version__ = "0.1.1"
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CONTROLLERS = {
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"DualSense Wireless Controller": DualSenseController,
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@@ -1,70 +0,0 @@
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import os
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import time
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import numpy as np
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import sounddevice as sd
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import alsaaudio
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import pulsectl
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class DualSenseAudio:
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def __init__(self):
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self.alsa_devices = self._get_alsa_devices()
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self.pulse_devices = self._get_pulseaudio_devices()
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self.dualsense_device = self._detect_dualsense()
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def _get_alsa_devices(self):
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try:
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cards = alsaaudio.cards()
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return cards
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except Exception as e:
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print("ALSA detection failed:", e)
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return []
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def _get_pulseaudio_devices(self):
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try:
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pulse = pulsectl.Pulse("dualsense-audio")
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sinks = pulse.sink_list()
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return sinks
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except Exception as e:
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print("PulseAudio detection failed:", e)
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return []
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def _detect_dualsense(self):
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# Check ALSA names
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for card in self.alsa_devices:
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if "DualSense" in card:
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return {'type': 'alsa', 'name': card}
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# Check PulseAudio sinks
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for sink in self.pulse_devices:
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if "dualsense" in sink.description.lower():
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return {'type': 'pulse', 'name': sink.name}
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return None
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def play_tone(self, frequency=440.0, duration=2.0, volume=0.5):
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if not self.dualsense_device:
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print("DualSense speaker not found.")
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return
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print(f"Playing tone on DualSense ({self.dualsense_device['type']})...")
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fs = 48000 # Sample rate
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t = np.linspace(0, duration, int(fs * duration), False)
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tone = np.sin(frequency * 2 * np.pi * t) * volume
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audio = tone.astype(np.float32)
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if self.dualsense_device['type'] == 'pulse':
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sd.play(audio, samplerate=fs, device=self.dualsense_device['name'])
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elif self.dualsense_device['type'] == 'alsa':
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device_index = self.alsa_devices.index(self.dualsense_device['name'])
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sd.play(audio, samplerate=fs, device=device_index)
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sd.wait()
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def list_devices(self):
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print("ALSA Devices:")
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for card in self.alsa_devices:
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print(f" - {card}")
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print("\nPulseAudio Devices:")
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for sink in self.pulse_devices:
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print(f" - {sink.name} ({sink.description})")
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@@ -18,10 +18,40 @@ class DualSenseController(ControlsBase):
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self.powerlevel = self.device.battery.Level
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self.batterystate = BATTERY_STATE[str(self.device.battery.State)]
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self.set_player_id(PlayerID.PLAYER_1)
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self.numaxis: int = joy.get_numaxes()
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self.axis: list = [joy.get_axis(a) for a in range(self.numaxis)]
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self.numhats: int = joy.get_numhats()
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self.hats: list = [joy.get_hat(h) for h in range(self.numhats)]
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self.numbuttons: int = joy.get_numbuttons()
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self.buttons: list = [joy.get_button(b) for b in range(self.numbuttons)]
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self.mapping = {
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"left stick x": self.axis[0],
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"left stick y": self.axis[1],
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"right stick x": self.axis[3],
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"right stick y": self.axis[4],
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"right trigger": self.buttons[5],
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"left trigger": self.buttons[2],
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"dhat x": self.hats[0][0],
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"dhat y": self.hats[0][1],
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"left button": self.buttons[4],
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"right button": self.buttons[5],
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"cross button": self.buttons[0],
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"triangle button": self.buttons[2],
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"circle button": self.buttons[1],
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"square button": self.buttons[3],
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"left stick button": self.buttons[11],
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"right stick button": self.buttons[12],
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"connect button": self.buttons[8],
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"list button": self.buttons[9],
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"logo button": self.buttons[10]
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}
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print(f"{self.name} connected")
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print(f"Power level: {self.powerlevel}")
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print(f"Battery state: {self.batterystate}")
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def close(self):
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self.device.close()
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def handle_input(self, event):
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pass
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@@ -1,199 +1,96 @@
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import time
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import threading
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import numpy as np
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import sounddevice as sd
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import alsaaudio
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import pulsectl
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from pygameControls.controlsbase import ControlsBase
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from pydualsense import *
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class DualSenseEdgeController:
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def __init__(self):
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# DualSense input/output interface
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self.ds = pydualsense()
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self.ds.init()
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self._listening = False
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self._bindings = {}
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# Audio detection
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self.alsa_devices = self._get_alsa_devices()
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self.pulse_devices = self._get_pulseaudio_devices()
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self.dualsense_audio_device = self._detect_dualsense_audio()
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print("DualSense initialized.")
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# ---------------------- Device Controls ----------------------
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def set_rumble(self, small_motor: int, big_motor: int):
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self.ds.setRumble(small_motor, big_motor)
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def stop_rumble(self):
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self.set_rumble(0, 0)
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def set_led_color(self, r: int, g: int, b: int):
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self.ds.setLightBarColor(r, g, b)
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def set_trigger_effects(self, left_mode='Off', right_mode='Off', force=0):
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left = getattr(TriggerModes, left_mode.upper(), TriggerModes.Off)
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right = getattr(TriggerModes, right_mode.upper(), TriggerModes.Off)
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self.ds.triggerL.setMode(left)
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self.ds.triggerR.setMode(right)
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if force > 0:
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self.ds.triggerL.setForce(force)
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self.ds.triggerR.setForce(force)
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# ---------------------- Predefined Rumble Patterns ----------------------
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def rumble_pattern(self, pattern: str, duration: float = 1.0):
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patterns = {
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"pulse": self._pulse_rumble,
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"heartbeat": self._heartbeat_rumble,
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"buzz": self._buzz_rumble,
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"wave": self._wave_rumble,
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"alarm": self._alarm_rumble,
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}
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if pattern in patterns:
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threading.Thread(target=patterns[pattern], args=(duration,), daemon=True).start()
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else:
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print(f"Unknown rumble pattern: {pattern}")
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def _pulse_rumble(self, duration):
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end = time.time() + duration
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while time.time() < end:
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self.set_rumble(50, 150)
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time.sleep(0.2)
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self.stop_rumble()
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time.sleep(0.2)
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def _heartbeat_rumble(self, duration):
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end = time.time() + duration
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while time.time() < end:
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self.set_rumble(200, 200)
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time.sleep(0.1)
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self.stop_rumble()
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time.sleep(0.1)
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self.set_rumble(100, 100)
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time.sleep(0.1)
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self.stop_rumble()
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time.sleep(0.4)
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def _buzz_rumble(self, duration):
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self.set_rumble(80, 255)
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time.sleep(duration)
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self.stop_rumble()
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def _wave_rumble(self, duration):
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start = time.time()
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while time.time() - start < duration:
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for i in range(0, 256, 25):
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self.set_rumble(i, 255 - i)
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time.sleep(0.05)
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for i in reversed(range(0, 256, 25)):
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self.set_rumble(i, 255 - i)
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time.sleep(0.05)
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self.stop_rumble()
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def _alarm_rumble(self, duration):
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end = time.time() + duration
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while time.time() < end:
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self.set_rumble(255, 0)
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time.sleep(0.1)
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self.set_rumble(0, 255)
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time.sleep(0.1)
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self.stop_rumble()
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# ---------------------- Input Listener + Bindings ----------------------
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def bind(self, button: str, action: callable):
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"""Bind a button to a callable. Ex: controller.bind('cross', lambda: rumble_pattern('buzz'))"""
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self._bindings[button] = action
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def start_input_listener(self):
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def listen():
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while self._listening:
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#self.ds.update()
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for button, action in self._bindings.items():
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if getattr(self.ds, button, False):
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action()
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self._listening = True
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thread = threading.Thread(target=listen, daemon=True)
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thread.start()
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def stop_input_listener(self):
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self._listening = False
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# ---------------------- Audio Output ----------------------
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def _get_alsa_devices(self):
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try:
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return alsaaudio.cards()
|
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except Exception:
|
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return []
|
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|
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def _get_pulseaudio_devices(self):
|
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try:
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pulse = pulsectl.Pulse("dualsense-audio")
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return pulse.sink_list()
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except Exception:
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return []
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def _detect_dualsense_audio(self):
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# Check ALSA names
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for card in self.alsa_devices:
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if "DualSense" in card:
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return {'type': 'alsa', 'name': card}
|
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|
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# Check PulseAudio sinks
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for sink in self.pulse_devices:
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if "dualsense" in sink.description.lower():
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return {'type': 'pulse', 'name': sink.name}
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return None
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def play_tone(self, frequency=440.0, duration=2.0, volume=0.5):
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if not self.dualsense_audio_device:
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print("DualSense speaker not detected.")
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return
|
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print(f"Playing tone on DualSense ({self.dualsense_audio_device['type']})...")
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|
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fs = 48000 # Sample rate
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t = np.linspace(0, duration, int(fs * duration), False)
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tone = np.sin(frequency * 2 * np.pi * t) * volume
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audio = tone.astype(np.float32)
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|
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try:
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if self.dualsense_audio_device['type'] == 'pulse':
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sd.play(audio, samplerate=fs, device=self.dualsense_audio_device['name'])
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elif self.dualsense_audio_device['type'] == 'alsa':
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device_index = self.alsa_devices.index(self.dualsense_audio_device['name'])
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sd.play(audio, samplerate=fs, device=device_index)
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sd.wait()
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except Exception as e:
|
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print("Failed to play tone:", e)
|
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|
||||
def list_audio_devices(self):
|
||||
print("ALSA Devices:")
|
||||
for card in self.alsa_devices:
|
||||
print(f" - {card}")
|
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print("\nPulseAudio Devices:")
|
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for sink in self.pulse_devices:
|
||||
print(f" - {sink.name} ({sink.description})")
|
||||
|
||||
# ---------------------- Cleanup ----------------------
|
||||
|
||||
def close(self):
|
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self.ds.close()
|
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|
||||
if __name__ == "__main__":
|
||||
class DualSenseEdgeController(ControlsBase):
|
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def __init__(self, joy):
|
||||
self.device = pydualsense()
|
||||
self.device.init()
|
||||
self.name = self.device.device.get_product_string()
|
||||
self.powerlevel = self.device.battery.Level
|
||||
self.batterystate = BATTERY_STATE[str(self.device.battery.State)]
|
||||
self.set_player_id(PlayerID.PLAYER_1)
|
||||
self.numaxis: int = joy.get_numaxes()
|
||||
self.axis: list = [joy.get_axis(a) for a in range(self.numaxis)]
|
||||
self.numhats: int = joy.get_numhats()
|
||||
self.hats: list = [joy.get_hat(h) for h in range(self.numhats)]
|
||||
self.numbuttons: int = joy.get_numbuttons()
|
||||
self.buttons: list = [joy.get_button(b) for b in range(self.numbuttons)]
|
||||
self.mapping = {
|
||||
"left stick x": self.axis[0],
|
||||
"left stick y": self.axis[1],
|
||||
"right stick x": self.axis[3],
|
||||
"right stick y": self.axis[4],
|
||||
"right trigger": self.buttons[5],
|
||||
"left trigger": self.buttons[2],
|
||||
"dhat x": self.hats[0][0],
|
||||
"dhat y": self.hats[0][1],
|
||||
"left button": self.buttons[4],
|
||||
"right button": self.buttons[5],
|
||||
"cross button": self.buttons[0],
|
||||
"triangle button": self.buttons[2],
|
||||
"circle button": self.buttons[1],
|
||||
"square button": self.buttons[3],
|
||||
"left stick button": self.buttons[11],
|
||||
"right stick button": self.buttons[12],
|
||||
"connect button": self.buttons[8],
|
||||
"list button": self.buttons[9],
|
||||
"logo button": self.buttons[10]
|
||||
}
|
||||
print(f"{self.name} connected")
|
||||
print(f"Power level: {self.powerlevel}")
|
||||
print(f"Battery state: {self.batterystate}")
|
||||
|
||||
controller = DualSenseController()
|
||||
def close(self):
|
||||
self.device.close()
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
||||
def set_led(self, red: int, green: int, blue: int):
|
||||
self.device.light.setColorI(red, green, blue)
|
||||
|
||||
# Bind buttons to patterns
|
||||
controller.bind("cross", lambda: controller.rumble_pattern("heartbeat", 1.5))
|
||||
controller.bind("circle", lambda: controller.rumble_pattern("buzz", 0.5))
|
||||
controller.bind("triangle", lambda: controller.rumble_pattern("pulse", 2))
|
||||
controller.bind("square", lambda: controller.set_led_color(255, 0, 0))
|
||||
|
||||
# Start listening
|
||||
controller.start_input_listener()
|
||||
def set_player_id(self, playerid: PlayerID):
|
||||
self.device.light.setPlayerID(playerid)
|
||||
|
||||
def left(self):
|
||||
pass
|
||||
|
||||
def right(self):
|
||||
pass
|
||||
|
||||
def up(self):
|
||||
pass
|
||||
|
||||
def down(self):
|
||||
pass
|
||||
|
||||
def pause(self):
|
||||
pass
|
||||
|
||||
def rumble(self):
|
||||
pass
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return self._name
|
||||
|
||||
@name.setter
|
||||
def name(self, name: str) -> None:
|
||||
self._name = name
|
||||
|
||||
@property
|
||||
def powerlevel(self) -> str:
|
||||
return self._powerlevel
|
||||
|
||||
@powerlevel.setter
|
||||
def powerlevel(self, lvl: str) -> None:
|
||||
self._powerlevel = lvl
|
||||
|
||||
@property
|
||||
def batterystate(self) -> int:
|
||||
return self._batterystate
|
||||
|
||||
@batterystate.setter
|
||||
def batterystate(self, state) -> None:
|
||||
self._batterystate = state
|
@@ -13,6 +13,28 @@ class GenericController(ControlsBase):
|
||||
self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
|
||||
self.mapping = {
|
||||
"left stick x": self.axis[0],
|
||||
"left stick y": self.axis[1],
|
||||
"right stick x": self.axis[2],
|
||||
"right stick y": self.axis[3],
|
||||
"right trigger": self.buttons[7],
|
||||
"left trigger": self.buttons[6],
|
||||
"dhat x": self.hats[0][0],
|
||||
"dhat y": self.hats[0][1],
|
||||
"left button": self.buttons[4],
|
||||
"right button": self.buttons[5],
|
||||
"X button": self.buttons[0],
|
||||
"Y button": self.buttons[3],
|
||||
"A button": self.buttons[1],
|
||||
"B button": self.buttons[2],
|
||||
"left stick button": self.buttons[10],
|
||||
"right stick button": self.buttons[11],
|
||||
"back button": self.buttons[8],
|
||||
"start button": self.buttons[9],
|
||||
"logo button": None
|
||||
}
|
||||
print(f"{self.name} connected.")
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
@@ -34,7 +34,29 @@ class LogitechDualActionController(ControlsBase):
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
|
||||
self.input_mode = InputMode.DirectInput
|
||||
|
||||
self.mapping = {
|
||||
"left stick x": self.axis[0],
|
||||
"left stick y": self.axis[1],
|
||||
"right stick x": self.axis[2],
|
||||
"right stick y": self.axis[3],
|
||||
"right trigger": self.buttons[7],
|
||||
"left trigger": self.buttons[6],
|
||||
"dhat x": self.hats[0][0],
|
||||
"dhat y": self.hats[0][1],
|
||||
"left button": self.buttons[4],
|
||||
"right button": self.buttons[5],
|
||||
"X button": self.buttons[0],
|
||||
"Y button": self.buttons[3],
|
||||
"A button": self.buttons[1],
|
||||
"B button": self.buttons[2],
|
||||
"left stick button": self.buttons[10],
|
||||
"right stick button": self.buttons[11],
|
||||
"back button": self.buttons[8],
|
||||
"start button": self.buttons[9],
|
||||
"logo button": None
|
||||
}
|
||||
print(f"{self.name} connected.")
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
||||
|
@@ -34,6 +34,28 @@ class LogitechF310Controller(ControlsBase):
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
|
||||
self.input_mode = InputMode.XInput
|
||||
self.mapping = {
|
||||
"left stick x": self.axis[0],
|
||||
"left stick y": self.axis[1],
|
||||
"right stick x": self.axis[3],
|
||||
"right stick y": self.axis[4],
|
||||
"right trigger": self.axis[2],
|
||||
"left trigger": self.axis[5],
|
||||
"dhat x": self.hats[0][0],
|
||||
"dhat y": self.hats[0][1],
|
||||
"left button": self.buttons[4],
|
||||
"right button": self.buttons[5],
|
||||
"X button": self.buttons[2],
|
||||
"Y button": self.buttons[3],
|
||||
"A button": self.buttons[0],
|
||||
"B button": self.buttons[1],
|
||||
"left stick button": self.buttons[9],
|
||||
"right stick button": self.buttons[10],
|
||||
"back button": self.buttons[6],
|
||||
"start button": self.buttons[7],
|
||||
"logo button": self.buttons[8]
|
||||
}
|
||||
print(f"{self.name} connected.")
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
@@ -36,7 +36,28 @@ class LogitechF510Controller(ControlsBase):
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = []
|
||||
self.input_mode: InputMode.DirectInput
|
||||
self.input_connection: ConnectionType.WIRED
|
||||
self.mapping = {
|
||||
"left stick x": self.axis[0],
|
||||
"left stick y": self.axis[1],
|
||||
"right stick x": self.axis[3],
|
||||
"right stick y": self.axis[4],
|
||||
"right trigger": self.axis[2],
|
||||
"left trigger": self.axis[5],
|
||||
"dhat x": self.hats[0][0],
|
||||
"dhat y": self.hats[0][1],
|
||||
"left button": self.buttons[4],
|
||||
"right button": self.buttons[5],
|
||||
"X button": self.buttons[2],
|
||||
"Y button": self.buttons[3],
|
||||
"A button": self.buttons[0],
|
||||
"B button": self.buttons[1],
|
||||
"left stick button": self.buttons[9],
|
||||
"right stick button": self.buttons[10],
|
||||
"back button": self.buttons[6],
|
||||
"start button": self.buttons[7],
|
||||
"logo button": self.buttons[8]
|
||||
}
|
||||
print(f"{self.name} connected.")
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
@@ -36,7 +36,28 @@ class LogitechF710Controller(ControlsBase):
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = []
|
||||
self.input_mode: InputMode.DirectInput
|
||||
self.input_connection: ConnectionType.WIRED
|
||||
self.mapping = {
|
||||
"left stick x": self.axis[0],
|
||||
"left stick y": self.axis[1],
|
||||
"right stick x": self.axis[3],
|
||||
"right stick y": self.axis[4],
|
||||
"right trigger": self.axis[2],
|
||||
"left trigger": self.axis[5],
|
||||
"dhat x": self.hats[0][0],
|
||||
"dhat y": self.hats[0][1],
|
||||
"left button": self.buttons[4],
|
||||
"right button": self.buttons[5],
|
||||
"X button": self.buttons[2],
|
||||
"Y button": self.buttons[3],
|
||||
"A button": self.buttons[0],
|
||||
"B button": self.buttons[1],
|
||||
"left stick button": self.buttons[9],
|
||||
"right stick button": self.buttons[10],
|
||||
"back button": self.buttons[6],
|
||||
"start button": self.buttons[7],
|
||||
"logo button": self.buttons[8]
|
||||
}
|
||||
print(f"{self.name} connected.")
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
@@ -13,6 +13,29 @@ class XboxSeriesXController:
|
||||
self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
|
||||
self.mapping = {
|
||||
"left stick x": self.axis[0],
|
||||
"left stick y": self.axis[1],
|
||||
"right stick x": self.axis[2],
|
||||
"right stick y": self.axis[3],
|
||||
"right trigger": self.axis[4],
|
||||
"left trigger": self.axis[5],
|
||||
"dhat x": self.hats[0][0],
|
||||
"dhat y": self.hats[0][1],
|
||||
"left button": self.buttons[6],
|
||||
"right button": self.buttons[7],
|
||||
"X button": self.buttons[3],
|
||||
"Y button": self.buttons[4],
|
||||
"A button": self.buttons[0],
|
||||
"B button": self.buttons[1],
|
||||
"left stick button": self.buttons[13],
|
||||
"right stick button": self.buttons[14],
|
||||
"logo button": self.buttons[12],
|
||||
"share button": self.buttons[15],
|
||||
"list button": self.buttons[11],
|
||||
"copy button": self.buttons[10]
|
||||
}
|
||||
print(f"{self.name} connected.")
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
Reference in New Issue
Block a user