14 Commits

Author SHA1 Message Date
e9a7764459 Merge pull request 'Fixed a bug to allow rumble values 255. /JL' (#12) from 0.1.3 into main
Reviewed-on: #12
2025-04-20 22:47:57 +02:00
8cba42f903 Fixed a bug to allow rumble values 255. /JL 2025-04-20 22:47:18 +02:00
58320211cd Merge pull request 'Added rumble functionality to DualSense controllers. /JL' (#11) from 0.1.2 into main
Reviewed-on: #11
2025-04-20 22:31:15 +02:00
4adc27aec5 Added rumble functionality to DualSense controllers. /JL 2025-04-20 22:30:36 +02:00
758f5b7b3d Merge pull request 'Added close() method to dualsense controller class #8. /JL' (#10) from 0.1.1 into main
Reviewed-on: #10
2025-04-20 12:55:09 +02:00
cccaf0c8cb Added close() method to dualsense controller class #8. /JL 2025-04-20 12:54:08 +02:00
19fee503fa Merge pull request '#8 Added close() to class. /JL' (#9) from 0.1.0 into main
Reviewed-on: #9
2025-04-20 12:48:41 +02:00
fd7a3ea0b5 #8 Added close() to class. /JL 2025-04-20 12:47:14 +02:00
6248124a20 Merge pull request '0.0.7' (#7) from 0.0.7 into main
Reviewed-on: #7
2025-04-20 12:09:11 +02:00
ce694b3625 Update DualSense controllers. /JL 2025-04-20 12:08:16 +02:00
1d65c88a7b Updated dualsense. /JL 2025-04-20 09:19:45 +02:00
867bf09b90 Merge pull request '0.0.5' (#5) from 0.0.5 into main
Reviewed-on: #5
2025-04-20 09:15:27 +02:00
436d77109a Updated. /JL 2025-04-20 09:14:58 +02:00
354fa7364d Added mapping. /JL 2025-04-20 09:11:54 +02:00
12 changed files with 424 additions and 271 deletions

151
joystick.py Normal file
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@@ -0,0 +1,151 @@
import pygame
pygame.init()
# This is a simple class that will help us print to the screen.
# It has nothing to do with the joysticks, just outputting the
# information.
class TextPrint:
def __init__(self):
self.reset()
self.font = pygame.font.Font(None, 25)
def tprint(self, screen, text):
text_bitmap = self.font.render(text, True, (0, 0, 0))
screen.blit(text_bitmap, (self.x, self.y))
self.y += self.line_height
def reset(self):
self.x = 10
self.y = 10
self.line_height = 15
def indent(self):
self.x += 10
def unindent(self):
self.x -= 10
def main():
# Set the width and height of the screen (width, height), and name the window.
screen = pygame.display.set_mode((500, 700))
pygame.display.set_caption("Joystick example")
# Used to manage how fast the screen updates.
clock = pygame.time.Clock()
# Get ready to print.
text_print = TextPrint()
# This dict can be left as-is, since pygame will generate a
# pygame.JOYDEVICEADDED event for every joystick connected
# at the start of the program.
joysticks = {}
done = False
while not done:
# Event processing step.
# Possible joystick events: JOYAXISMOTION, JOYBALLMOTION, JOYBUTTONDOWN,
# JOYBUTTONUP, JOYHATMOTION, JOYDEVICEADDED, JOYDEVICEREMOVED
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True # Flag that we are done so we exit this loop.
if event.type == pygame.JOYBUTTONDOWN:
print("Joystick button pressed.")
if event.button == 0:
joystick = joysticks[event.instance_id]
if joystick.rumble(0.7, 1.0, 1000):
print(f"Rumble effect played on joystick {event.instance_id}")
if event.type == pygame.JOYBUTTONUP:
print("Joystick button released.")
# Handle hotplugging
if event.type == pygame.JOYDEVICEADDED:
# This event will be generated when the program starts for every
# joystick, filling up the list without needing to create them manually.
joy = pygame.joystick.Joystick(event.device_index)
joysticks[joy.get_instance_id()] = joy
print(f"Joystick {joy.get_instance_id()} connencted")
if event.type == pygame.JOYDEVICEREMOVED:
del joysticks[event.instance_id]
print(f"Joystick {event.instance_id} disconnected")
# Drawing step
# First, clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
screen.fill((255, 255, 255))
text_print.reset()
# Get count of joysticks.
joystick_count = pygame.joystick.get_count()
text_print.tprint(screen, f"Number of joysticks: {joystick_count}")
text_print.indent()
# For each joystick:
for joystick in joysticks.values():
jid = joystick.get_instance_id()
text_print.tprint(screen, f"Joystick {jid}")
text_print.indent()
# Get the name from the OS for the controller/joystick.
name = joystick.get_name()
text_print.tprint(screen, f"Joystick name: {name}")
guid = joystick.get_guid()
text_print.tprint(screen, f"GUID: {guid}")
power_level = joystick.get_power_level()
text_print.tprint(screen, f"Joystick's power level: {power_level}")
# Usually axis run in pairs, up/down for one, and left/right for
# the other. Triggers count as axes.
axes = joystick.get_numaxes()
text_print.tprint(screen, f"Number of axes: {axes}")
text_print.indent()
for i in range(axes):
axis = joystick.get_axis(i)
text_print.tprint(screen, f"Axis {i} value: {axis:>6.3f}")
text_print.unindent()
buttons = joystick.get_numbuttons()
text_print.tprint(screen, f"Number of buttons: {buttons}")
text_print.indent()
for i in range(buttons):
button = joystick.get_button(i)
text_print.tprint(screen, f"Button {i:>2} value: {button}")
text_print.unindent()
hats = joystick.get_numhats()
text_print.tprint(screen, f"Number of hats: {hats}")
text_print.indent()
# Hat position. All or nothing for direction, not a float like
# get_axis(). Position is a tuple of int values (x, y).
for i in range(hats):
hat = joystick.get_hat(i)
text_print.tprint(screen, f"Hat {i} value: {str(hat)}")
text_print.unindent()
text_print.unindent()
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Limit to 30 frames per second.
clock.tick(30)
if __name__ == "__main__":
main()
# If you forget this line, the program will 'hang'
# on exit if running from IDLE.
pygame.quit()

View File

@@ -9,7 +9,7 @@ from .xbox_series_x_controller import XboxSeriesXController
from .generic_controller import GenericController
from .logitech_dual_action_controller import LogitechDualActionController
__version__ = "0.0.4"
__version__ = "0.1.3"
CONTROLLERS = {
"DualSense Wireless Controller": DualSenseController,

View File

@@ -1,70 +0,0 @@
import os
import time
import numpy as np
import sounddevice as sd
import alsaaudio
import pulsectl
class DualSenseAudio:
def __init__(self):
self.alsa_devices = self._get_alsa_devices()
self.pulse_devices = self._get_pulseaudio_devices()
self.dualsense_device = self._detect_dualsense()
def _get_alsa_devices(self):
try:
cards = alsaaudio.cards()
return cards
except Exception as e:
print("ALSA detection failed:", e)
return []
def _get_pulseaudio_devices(self):
try:
pulse = pulsectl.Pulse("dualsense-audio")
sinks = pulse.sink_list()
return sinks
except Exception as e:
print("PulseAudio detection failed:", e)
return []
def _detect_dualsense(self):
# Check ALSA names
for card in self.alsa_devices:
if "DualSense" in card:
return {'type': 'alsa', 'name': card}
# Check PulseAudio sinks
for sink in self.pulse_devices:
if "dualsense" in sink.description.lower():
return {'type': 'pulse', 'name': sink.name}
return None
def play_tone(self, frequency=440.0, duration=2.0, volume=0.5):
if not self.dualsense_device:
print("DualSense speaker not found.")
return
print(f"Playing tone on DualSense ({self.dualsense_device['type']})...")
fs = 48000 # Sample rate
t = np.linspace(0, duration, int(fs * duration), False)
tone = np.sin(frequency * 2 * np.pi * t) * volume
audio = tone.astype(np.float32)
if self.dualsense_device['type'] == 'pulse':
sd.play(audio, samplerate=fs, device=self.dualsense_device['name'])
elif self.dualsense_device['type'] == 'alsa':
device_index = self.alsa_devices.index(self.dualsense_device['name'])
sd.play(audio, samplerate=fs, device=device_index)
sd.wait()
def list_devices(self):
print("ALSA Devices:")
for card in self.alsa_devices:
print(f" - {card}")
print("\nPulseAudio Devices:")
for sink in self.pulse_devices:
print(f" - {sink.name} ({sink.description})")

View File

@@ -18,10 +18,40 @@ class DualSenseController(ControlsBase):
self.powerlevel = self.device.battery.Level
self.batterystate = BATTERY_STATE[str(self.device.battery.State)]
self.set_player_id(PlayerID.PLAYER_1)
self.numaxis: int = joy.get_numaxes()
self.axis: list = [joy.get_axis(a) for a in range(self.numaxis)]
self.numhats: int = joy.get_numhats()
self.hats: list = [joy.get_hat(h) for h in range(self.numhats)]
self.numbuttons: int = joy.get_numbuttons()
self.buttons: list = [joy.get_button(b) for b in range(self.numbuttons)]
self.mapping = {
"left stick x": self.axis[0],
"left stick y": self.axis[1],
"right stick x": self.axis[3],
"right stick y": self.axis[4],
"right trigger": self.buttons[5],
"left trigger": self.buttons[2],
"dhat x": self.hats[0][0],
"dhat y": self.hats[0][1],
"left button": self.buttons[4],
"right button": self.buttons[5],
"cross button": self.buttons[0],
"triangle button": self.buttons[2],
"circle button": self.buttons[1],
"square button": self.buttons[3],
"left stick button": self.buttons[11],
"right stick button": self.buttons[12],
"connect button": self.buttons[8],
"list button": self.buttons[9],
"logo button": self.buttons[10]
}
print(f"{self.name} connected")
print(f"Power level: {self.powerlevel}")
print(f"Battery state: {self.batterystate}")
def close(self):
self.device.close()
def handle_input(self, event):
pass
@@ -46,9 +76,16 @@ class DualSenseController(ControlsBase):
def pause(self):
pass
def rumble(self):
pass
def rumble(self, left, right):
if not left in range(256) or not right in range(256):
raise ValueError("left and right values must be in the range 0 - 255")
self.device.setLeftMotor(left)
self.device.setRightMotor(right)
def stop_rumble(self):
self.device.setLeftMotor(0)
self.device.setRightMotor(0)
@property
def name(self) -> str:
return self._name

View File

@@ -1,199 +1,103 @@
import time
import threading
import numpy as np
import sounddevice as sd
import alsaaudio
import pulsectl
from pygameControls.controlsbase import ControlsBase
from pydualsense import *
class DualSenseEdgeController:
def __init__(self):
# DualSense input/output interface
self.ds = pydualsense()
self.ds.init()
self._listening = False
self._bindings = {}
# Audio detection
self.alsa_devices = self._get_alsa_devices()
self.pulse_devices = self._get_pulseaudio_devices()
self.dualsense_audio_device = self._detect_dualsense_audio()
print("DualSense initialized.")
# ---------------------- Device Controls ----------------------
def set_rumble(self, small_motor: int, big_motor: int):
self.ds.setRumble(small_motor, big_motor)
def stop_rumble(self):
self.set_rumble(0, 0)
def set_led_color(self, r: int, g: int, b: int):
self.ds.setLightBarColor(r, g, b)
def set_trigger_effects(self, left_mode='Off', right_mode='Off', force=0):
left = getattr(TriggerModes, left_mode.upper(), TriggerModes.Off)
right = getattr(TriggerModes, right_mode.upper(), TriggerModes.Off)
self.ds.triggerL.setMode(left)
self.ds.triggerR.setMode(right)
if force > 0:
self.ds.triggerL.setForce(force)
self.ds.triggerR.setForce(force)
# ---------------------- Predefined Rumble Patterns ----------------------
def rumble_pattern(self, pattern: str, duration: float = 1.0):
patterns = {
"pulse": self._pulse_rumble,
"heartbeat": self._heartbeat_rumble,
"buzz": self._buzz_rumble,
"wave": self._wave_rumble,
"alarm": self._alarm_rumble,
}
if pattern in patterns:
threading.Thread(target=patterns[pattern], args=(duration,), daemon=True).start()
else:
print(f"Unknown rumble pattern: {pattern}")
def _pulse_rumble(self, duration):
end = time.time() + duration
while time.time() < end:
self.set_rumble(50, 150)
time.sleep(0.2)
self.stop_rumble()
time.sleep(0.2)
def _heartbeat_rumble(self, duration):
end = time.time() + duration
while time.time() < end:
self.set_rumble(200, 200)
time.sleep(0.1)
self.stop_rumble()
time.sleep(0.1)
self.set_rumble(100, 100)
time.sleep(0.1)
self.stop_rumble()
time.sleep(0.4)
def _buzz_rumble(self, duration):
self.set_rumble(80, 255)
time.sleep(duration)
self.stop_rumble()
def _wave_rumble(self, duration):
start = time.time()
while time.time() - start < duration:
for i in range(0, 256, 25):
self.set_rumble(i, 255 - i)
time.sleep(0.05)
for i in reversed(range(0, 256, 25)):
self.set_rumble(i, 255 - i)
time.sleep(0.05)
self.stop_rumble()
def _alarm_rumble(self, duration):
end = time.time() + duration
while time.time() < end:
self.set_rumble(255, 0)
time.sleep(0.1)
self.set_rumble(0, 255)
time.sleep(0.1)
self.stop_rumble()
# ---------------------- Input Listener + Bindings ----------------------
def bind(self, button: str, action: callable):
"""Bind a button to a callable. Ex: controller.bind('cross', lambda: rumble_pattern('buzz'))"""
self._bindings[button] = action
def start_input_listener(self):
def listen():
while self._listening:
#self.ds.update()
for button, action in self._bindings.items():
if getattr(self.ds, button, False):
action()
self._listening = True
thread = threading.Thread(target=listen, daemon=True)
thread.start()
def stop_input_listener(self):
self._listening = False
# ---------------------- Audio Output ----------------------
def _get_alsa_devices(self):
try:
return alsaaudio.cards()
except Exception:
return []
def _get_pulseaudio_devices(self):
try:
pulse = pulsectl.Pulse("dualsense-audio")
return pulse.sink_list()
except Exception:
return []
def _detect_dualsense_audio(self):
# Check ALSA names
for card in self.alsa_devices:
if "DualSense" in card:
return {'type': 'alsa', 'name': card}
# Check PulseAudio sinks
for sink in self.pulse_devices:
if "dualsense" in sink.description.lower():
return {'type': 'pulse', 'name': sink.name}
return None
def play_tone(self, frequency=440.0, duration=2.0, volume=0.5):
if not self.dualsense_audio_device:
print("DualSense speaker not detected.")
return
print(f"Playing tone on DualSense ({self.dualsense_audio_device['type']})...")
fs = 48000 # Sample rate
t = np.linspace(0, duration, int(fs * duration), False)
tone = np.sin(frequency * 2 * np.pi * t) * volume
audio = tone.astype(np.float32)
try:
if self.dualsense_audio_device['type'] == 'pulse':
sd.play(audio, samplerate=fs, device=self.dualsense_audio_device['name'])
elif self.dualsense_audio_device['type'] == 'alsa':
device_index = self.alsa_devices.index(self.dualsense_audio_device['name'])
sd.play(audio, samplerate=fs, device=device_index)
sd.wait()
except Exception as e:
print("Failed to play tone:", e)
def list_audio_devices(self):
print("ALSA Devices:")
for card in self.alsa_devices:
print(f" - {card}")
print("\nPulseAudio Devices:")
for sink in self.pulse_devices:
print(f" - {sink.name} ({sink.description})")
# ---------------------- Cleanup ----------------------
def close(self):
self.ds.close()
if __name__ == "__main__":
class DualSenseEdgeController(ControlsBase):
def __init__(self, joy):
self.device = pydualsense()
self.device.init()
self.name = self.device.device.get_product_string()
self.powerlevel = self.device.battery.Level
self.batterystate = BATTERY_STATE[str(self.device.battery.State)]
self.set_player_id(PlayerID.PLAYER_1)
self.numaxis: int = joy.get_numaxes()
self.axis: list = [joy.get_axis(a) for a in range(self.numaxis)]
self.numhats: int = joy.get_numhats()
self.hats: list = [joy.get_hat(h) for h in range(self.numhats)]
self.numbuttons: int = joy.get_numbuttons()
self.buttons: list = [joy.get_button(b) for b in range(self.numbuttons)]
self.mapping = {
"left stick x": self.axis[0],
"left stick y": self.axis[1],
"right stick x": self.axis[3],
"right stick y": self.axis[4],
"right trigger": self.buttons[5],
"left trigger": self.buttons[2],
"dhat x": self.hats[0][0],
"dhat y": self.hats[0][1],
"left button": self.buttons[4],
"right button": self.buttons[5],
"cross button": self.buttons[0],
"triangle button": self.buttons[2],
"circle button": self.buttons[1],
"square button": self.buttons[3],
"left stick button": self.buttons[11],
"right stick button": self.buttons[12],
"connect button": self.buttons[8],
"list button": self.buttons[9],
"logo button": self.buttons[10]
}
print(f"{self.name} connected")
print(f"Power level: {self.powerlevel}")
print(f"Battery state: {self.batterystate}")
controller = DualSenseController()
def close(self):
self.device.close()
def handle_input(self, event):
pass
def set_led(self, red: int, green: int, blue: int):
self.device.light.setColorI(red, green, blue)
# Bind buttons to patterns
controller.bind("cross", lambda: controller.rumble_pattern("heartbeat", 1.5))
controller.bind("circle", lambda: controller.rumble_pattern("buzz", 0.5))
controller.bind("triangle", lambda: controller.rumble_pattern("pulse", 2))
controller.bind("square", lambda: controller.set_led_color(255, 0, 0))
# Start listening
controller.start_input_listener()
def set_player_id(self, playerid: PlayerID):
self.device.light.setPlayerID(playerid)
def left(self):
pass
def right(self):
pass
def up(self):
pass
def down(self):
pass
def pause(self):
pass
def rumble(self, left, right):
if not left in range(256) or not right in range(256):
raise ValueError("left and right values must be in the range 0 - 255")
self.device.setLeftMotor(left)
self.device.setRightMotor(right)
def stop_rumble(self):
self.device.setLeftMotor(0)
self.device.setRightMotor(0)
@property
def name(self) -> str:
return self._name
@name.setter
def name(self, name: str) -> None:
self._name = name
@property
def powerlevel(self) -> str:
return self._powerlevel
@powerlevel.setter
def powerlevel(self, lvl: str) -> None:
self._powerlevel = lvl
@property
def batterystate(self) -> int:
return self._batterystate
@batterystate.setter
def batterystate(self, state) -> None:
self._batterystate = state

View File

@@ -13,6 +13,28 @@ class GenericController(ControlsBase):
self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
self.numbuttons: int = self.device.get_numbuttons()
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
self.mapping = {
"left stick x": self.axis[0],
"left stick y": self.axis[1],
"right stick x": self.axis[2],
"right stick y": self.axis[3],
"right trigger": self.buttons[7],
"left trigger": self.buttons[6],
"dhat x": self.hats[0][0],
"dhat y": self.hats[0][1],
"left button": self.buttons[4],
"right button": self.buttons[5],
"X button": self.buttons[0],
"Y button": self.buttons[3],
"A button": self.buttons[1],
"B button": self.buttons[2],
"left stick button": self.buttons[10],
"right stick button": self.buttons[11],
"back button": self.buttons[8],
"start button": self.buttons[9],
"logo button": None
}
print(f"{self.name} connected.")
def handle_input(self, event):
pass

View File

@@ -34,7 +34,29 @@ class LogitechDualActionController(ControlsBase):
self.numbuttons: int = self.device.get_numbuttons()
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
self.input_mode = InputMode.DirectInput
self.mapping = {
"left stick x": self.axis[0],
"left stick y": self.axis[1],
"right stick x": self.axis[2],
"right stick y": self.axis[3],
"right trigger": self.buttons[7],
"left trigger": self.buttons[6],
"dhat x": self.hats[0][0],
"dhat y": self.hats[0][1],
"left button": self.buttons[4],
"right button": self.buttons[5],
"X button": self.buttons[0],
"Y button": self.buttons[3],
"A button": self.buttons[1],
"B button": self.buttons[2],
"left stick button": self.buttons[10],
"right stick button": self.buttons[11],
"back button": self.buttons[8],
"start button": self.buttons[9],
"logo button": None
}
print(f"{self.name} connected.")
def handle_input(self, event):
pass

View File

@@ -34,6 +34,28 @@ class LogitechF310Controller(ControlsBase):
self.numbuttons: int = self.device.get_numbuttons()
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
self.input_mode = InputMode.XInput
self.mapping = {
"left stick x": self.axis[0],
"left stick y": self.axis[1],
"right stick x": self.axis[3],
"right stick y": self.axis[4],
"right trigger": self.axis[2],
"left trigger": self.axis[5],
"dhat x": self.hats[0][0],
"dhat y": self.hats[0][1],
"left button": self.buttons[4],
"right button": self.buttons[5],
"X button": self.buttons[2],
"Y button": self.buttons[3],
"A button": self.buttons[0],
"B button": self.buttons[1],
"left stick button": self.buttons[9],
"right stick button": self.buttons[10],
"back button": self.buttons[6],
"start button": self.buttons[7],
"logo button": self.buttons[8]
}
print(f"{self.name} connected.")
def handle_input(self, event):
pass

View File

@@ -36,7 +36,28 @@ class LogitechF510Controller(ControlsBase):
self.numbuttons: int = self.device.get_numbuttons()
self.buttons: list = []
self.input_mode: InputMode.DirectInput
self.input_connection: ConnectionType.WIRED
self.mapping = {
"left stick x": self.axis[0],
"left stick y": self.axis[1],
"right stick x": self.axis[3],
"right stick y": self.axis[4],
"right trigger": self.axis[2],
"left trigger": self.axis[5],
"dhat x": self.hats[0][0],
"dhat y": self.hats[0][1],
"left button": self.buttons[4],
"right button": self.buttons[5],
"X button": self.buttons[2],
"Y button": self.buttons[3],
"A button": self.buttons[0],
"B button": self.buttons[1],
"left stick button": self.buttons[9],
"right stick button": self.buttons[10],
"back button": self.buttons[6],
"start button": self.buttons[7],
"logo button": self.buttons[8]
}
print(f"{self.name} connected.")
def handle_input(self, event):
pass

View File

@@ -36,7 +36,28 @@ class LogitechF710Controller(ControlsBase):
self.numbuttons: int = self.device.get_numbuttons()
self.buttons: list = []
self.input_mode: InputMode.DirectInput
self.input_connection: ConnectionType.WIRED
self.mapping = {
"left stick x": self.axis[0],
"left stick y": self.axis[1],
"right stick x": self.axis[3],
"right stick y": self.axis[4],
"right trigger": self.axis[2],
"left trigger": self.axis[5],
"dhat x": self.hats[0][0],
"dhat y": self.hats[0][1],
"left button": self.buttons[4],
"right button": self.buttons[5],
"X button": self.buttons[2],
"Y button": self.buttons[3],
"A button": self.buttons[0],
"B button": self.buttons[1],
"left stick button": self.buttons[9],
"right stick button": self.buttons[10],
"back button": self.buttons[6],
"start button": self.buttons[7],
"logo button": self.buttons[8]
}
print(f"{self.name} connected.")
def handle_input(self, event):
pass

View File

@@ -13,6 +13,29 @@ class XboxSeriesXController:
self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
self.numbuttons: int = self.device.get_numbuttons()
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
self.mapping = {
"left stick x": self.axis[0],
"left stick y": self.axis[1],
"right stick x": self.axis[2],
"right stick y": self.axis[3],
"right trigger": self.axis[4],
"left trigger": self.axis[5],
"dhat x": self.hats[0][0],
"dhat y": self.hats[0][1],
"left button": self.buttons[6],
"right button": self.buttons[7],
"X button": self.buttons[3],
"Y button": self.buttons[4],
"A button": self.buttons[0],
"B button": self.buttons[1],
"left stick button": self.buttons[13],
"right stick button": self.buttons[14],
"logo button": self.buttons[12],
"share button": self.buttons[15],
"list button": self.buttons[11],
"copy button": self.buttons[10]
}
print(f"{self.name} connected.")
def handle_input(self, event):
pass

View File

@@ -3,7 +3,7 @@ if __name__ == "__main__":
setup(
name='pygameControls',
version='0.0.4',
version='0.1.3',
packages=find_packages(),
install_requires=[],
author='Jan Lerking',