Compare commits
60 Commits
Author | SHA1 | Date | |
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2a9746d510 | |||
2285535276 | |||
2bbf4e19d1 |
@@ -30,7 +30,7 @@ class TextPrint:
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def main():
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# Set the width and height of the screen (width, height), and name the window.
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screen = pygame.display.set_mode((500, 700))
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screen = pygame.display.set_mode((800, 700))
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pygame.display.set_caption("Joystick example")
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# Used to manage how fast the screen updates.
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55
joystick_debug.py
Normal file
55
joystick_debug.py
Normal file
@@ -0,0 +1,55 @@
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import os
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import pygame
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from evdev import InputDevice, list_devices
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def format_vidpid(info):
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return f"{info.vendor:04x}:{info.product:04x}"
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def get_evdev_devices():
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evdev_devices = {}
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for path in list_devices():
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try:
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dev = InputDevice(path)
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evdev_devices[os.path.basename(path)] = {
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'name': dev.name,
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'phys': dev.phys,
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'vidpid': format_vidpid(dev.info),
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'path': path
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}
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except Exception:
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pass
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return evdev_devices
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def match_evdev_to_pygame():
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pygame.init()
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pygame.joystick.init()
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evdev_devices = get_evdev_devices()
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for i in range(pygame.joystick.get_count()):
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js = pygame.joystick.Joystick(i)
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js.init()
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name = js.get_name()
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guid = js.get_guid()
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# Try to guess the matching evdev device based on name
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matched = None
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for ev in evdev_devices.values():
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if name.lower() in ev['name'].lower() or ev['name'].lower() in name.lower():
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matched = ev
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break
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print(f"Joystick {i}:")
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print(f" pygame name : {name}")
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print(f" pygame guid : {guid}")
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if matched:
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print(f" evdev name : {matched['name']}")
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print(f" path : {matched['path']}")
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print(f" phys : {matched['phys']}")
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print(f" VID:PID : {matched['vidpid']}")
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else:
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print(f" evdev info : [not matched]")
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print("-" * 40)
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if __name__ == "__main__":
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match_evdev_to_pygame()
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2
main.py
2
main.py
@@ -1,8 +1,10 @@
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import pygame
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import pygameControls as PC
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from pygameControls import globals
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if __name__ == "__main__":
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pygame.init()
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globals.init()
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done = False
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|
@@ -1,33 +1,21 @@
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import pygame
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from .controlsbase import ControlsBase
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from .dualsense_controller import DualSenseController
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from .dualsense_edge_controller import DualSenseEdgeController
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from .logitech_f310_controller import LogitechF310Controller
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from .logitech_f510_controller import LogitechF510Controller
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from .logitech_f710_controller import LogitechF710Controller
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from .xbox_series_x_controller import XboxSeriesXController
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from .dualshock3_controller import DualShock3Controller
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from .generic_controller import GenericController
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from .logitech_dual_action_controller import LogitechDualActionController
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from . import globals
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__version__ = "0.1.12"
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CONTROLLERS = {
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"DualSense Wireless Controller": DualSenseController,
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"DualSense Edge Wireless Controller": DualSenseEdgeController,
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"Logitech Gamepad F310": LogitechF310Controller,
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"Logitech Gamepad F510": LogitechF510Controller,
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"Logitech Gamepad F710": LogitechF710Controller,
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"Logitech Dual Action": LogitechDualActionController,
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"Xbox Series X Controller": XboxSeriesXController,
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"PLAYSTATION(R)3 Controller": DualShock3Controller
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}
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__version__ = "0.2.0"
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class Controllers:
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def __init__(self, joy):
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self.controllers = []
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if not joy.get_name() in CONTROLLERS:
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self.controllers.append(GenericController(joy))
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else:
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self.controllers.append(CONTROLLERS[joy.get_name()](joy))
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cont = self.detect_controller(joy.get_guid())
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print(cont)
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self.controllers.append(cont(joy))
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def detect_controller(self, guid):
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for gp in globals.GAMEPADS:
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print(gp)
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for p in globals.GAMEPADS[gp]:
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print(p)
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if p["guid"] != guid:
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continue
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return p["class"]
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return globals.CONTROLLERS["Generic Controller"]
|
@@ -1,4 +1,5 @@
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from pygameControls.controlsbase import ControlsBase
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from .enums import ConnectionType
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from pydualsense import *
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BATTERY_STATE = {
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@@ -15,6 +16,7 @@ class DualSenseController(ControlsBase):
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self.device = pydualsense()
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self.device.init()
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self.name = self.device.device.get_product_string()
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self.guid = self.device.get_guid()
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self.powerlevel = self.device.battery.Level
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self.batterystate = BATTERY_STATE[str(self.device.battery.State)]
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self.set_player_id(PlayerID.PLAYER_1)
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|
@@ -1,4 +1,5 @@
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||||
from pygameControls.controlsbase import ControlsBase
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from enums import ConnectionType
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from pydualsense import *
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||||
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||||
@@ -7,6 +8,7 @@ class DualSenseEdgeController(ControlsBase):
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self.device = pydualsense()
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self.device.init()
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self.name = self.device.device.get_product_string()
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self.guid = self.device.get_guid()
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self.powerlevel = self.device.battery.Level
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self.batterystate = BATTERY_STATE[str(self.device.battery.State)]
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self.set_player_id(PlayerID.PLAYER_1)
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|
12
pygameControls/enums.py
Normal file
12
pygameControls/enums.py
Normal file
@@ -0,0 +1,12 @@
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||||
from enum import Enum
|
||||
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class ConnectionType(Enum):
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USB = 1
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BLUETOOTH = 2
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WIRELESS = 3
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Unknown = -1
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class InputType(Enum):
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DirectInput = 1
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XInput = 2
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Unknown = -1
|
@@ -1,5 +1,6 @@
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||||
import pygame
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from pygameControls.controlsbase import ControlsBase
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from enums import ConnectionType
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||||
class GenericController(ControlsBase):
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||||
def __init__(self, joy):
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||||
|
207
pygameControls/globals.py
Normal file
207
pygameControls/globals.py
Normal file
@@ -0,0 +1,207 @@
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||||
from .enums import ConnectionType, InputType
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||||
|
||||
from .controlsbase import ControlsBase
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from .dualsense_controller import DualSenseController
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from .dualsense_edge_controller import DualSenseEdgeController
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from .logitech_f310_controller import LogitechF310Controller
|
||||
from .logitech_f510_controller import LogitechF510Controller
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||||
from .logitech_f710_controller import LogitechF710Controller
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||||
from .xbox_series_x_controller import XboxSeriesXController
|
||||
from .sony_playstation3_controller import SonyPlayStation3Controller
|
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from .playstation3_controller import PlayStation3Controller
|
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from .sony_playstation4_controller import SonyPlayStation4Controller
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from .playstation4_controller import PlayStation4Controller
|
||||
from .generic_controller import GenericController
|
||||
from .logitech_dual_action_controller import LogitechDualActionController
|
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||||
def init():
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||||
global VID_PID
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VID_PID = {
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||||
"046d:c216": "Logitech Gamepad F310",
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"046d:c21d": "Microsoft X-Box 360 pad",
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"046d:c21d": "Logitech Dual Action",
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"045e:0b12": "Xbox Series X Controller",
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"045e:0b13": "Xbox Series X Controller",
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"045e:0b20": "Xbox Series X Controller",
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"045e:0b21": "Xbox Series X Controller",
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||||
"054c:0ce6": "DualSense Wireless Controller",
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||||
"054c:0df2": "DualSense Wireless Controller",
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||||
}
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global CONTROLLERS
|
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CONTROLLERS = {
|
||||
"DualSense Wireless Controller": DualSenseController,
|
||||
"DualSense Edge Wireless Controller": DualSenseEdgeController,
|
||||
"Logitech Gamepad F310": LogitechF310Controller,
|
||||
"Logitech Gamepad F510": LogitechF510Controller,
|
||||
"Logitech Gamepad F710": LogitechF710Controller,
|
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"Logitech Dual Action": LogitechDualActionController,
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||||
"Microsoft X-Box 360 pad": LogitechDualActionController,
|
||||
"Xbox Series X Controller": XboxSeriesXController,
|
||||
"Sony PLAYSTATION(R)3 Controller": SonyPlayStation3Controller,
|
||||
"PLAYSTATION(R)3 Controller": PlayStation3Controller,
|
||||
"Sony PLAYSTATION(R)4 Controller": SonyPlayStation4Controller,
|
||||
"PLAYSTATION(R)4 Controller": PlayStation4Controller,
|
||||
"Generic Controller": GenericController
|
||||
}
|
||||
global GAMEPADS
|
||||
GAMEPADS = {
|
||||
"Sony Controller": [
|
||||
{
|
||||
"vidpid": "054c:0ce6",
|
||||
"guid": "0300fd574c050000e60c000011810000",
|
||||
"connection": ConnectionType.USB,
|
||||
"input": InputType.DirectInput,
|
||||
"name": [
|
||||
"Sony Interactive Entertainment DualSense Wireless Controller",
|
||||
"Sony Corp. DualSense wireless controller (PS5)",
|
||||
"DualSense Wireless Controller"
|
||||
],
|
||||
"class": CONTROLLERS["DualSense Wireless Controller"]
|
||||
},
|
||||
{
|
||||
"vidpid": "054c:0df2",
|
||||
"guid": "050057564c050000e60c000000810000",
|
||||
"connection": ConnectionType.BLUETOOTH,
|
||||
"input": InputType.DirectInput,
|
||||
"name": [
|
||||
"DualSense Wireless Controller"
|
||||
],
|
||||
"class": CONTROLLERS["DualSense Wireless Controller"]
|
||||
},
|
||||
{
|
||||
"vidpid": "054c:0dfc",
|
||||
"guid": "",
|
||||
"connection": ConnectionType.USB,
|
||||
"input": InputType.DirectInput,
|
||||
"name": ["DualSense Edge Wireless Controller"],
|
||||
"class": CONTROLLERS["DualSense Edge Wireless Controller"]
|
||||
},
|
||||
{
|
||||
"vidpid": "054c:0dfc",
|
||||
"guid": "",
|
||||
"connection": ConnectionType.BLUETOOTH,
|
||||
"input": InputType.DirectInput,
|
||||
"name": ["DualSense Edge Wireless Controller"],
|
||||
"class": CONTROLLERS["DualSense Edge Wireless Controller"]
|
||||
},
|
||||
{
|
||||
"vidpid": "054c:0268",
|
||||
"guid": "0300afd34c0500006802000011810000",
|
||||
"connection": ConnectionType.USB,
|
||||
"input": InputType.DirectInput,
|
||||
"name": ["Sony PLAYSTATION(R)3 Controller"],
|
||||
"class": CONTROLLERS["Sony PLAYSTATION(R)3 Controller"]
|
||||
},
|
||||
{
|
||||
"vidpid": "",
|
||||
"guid": "0500f9d24c0500006802000000800000",
|
||||
"connection": ConnectionType.BLUETOOTH,
|
||||
"input": InputType.DirectInput,
|
||||
"name": ["PLAYSTATION(R)3 Controller"],
|
||||
"class": CONTROLLERS["PLAYSTATION(R)3 Controller"]
|
||||
},
|
||||
{
|
||||
"vidpid": "054c:05c4",
|
||||
"guid": "",
|
||||
"connection": ConnectionType.USB,
|
||||
"input": InputType.DirectInput,
|
||||
"name": ["DualShock 4 v1 Controller"],
|
||||
"class": CONTROLLERS["PLAYSTATION(R)4 Controller"]
|
||||
},
|
||||
{
|
||||
"vidpid": "054c:05c4",
|
||||
"guid": "",
|
||||
"connection": ConnectionType.BLUETOOTH,
|
||||
"input": InputType.DirectInput,
|
||||
"name": ["DualShock 4 v1 Controller"],
|
||||
"class": CONTROLLERS["Sony PLAYSTATION(R)4 Controller"]
|
||||
},
|
||||
{
|
||||
"vidpid": "054c:09cc",
|
||||
"guid": "",
|
||||
"connection": ConnectionType.USB,
|
||||
"input": InputType.DirectInput,
|
||||
"name": ["DualShock 4 v2 Controller"],
|
||||
"class": CONTROLLERS["PLAYSTATION(R)4 Controller"]
|
||||
},
|
||||
{
|
||||
"vidpid": "054c:09cc",
|
||||
"guid": "",
|
||||
"connection": ConnectionType.BLUETOOTH,
|
||||
"input": InputType.DirectInput,
|
||||
"name": ["DualShock 4 v2 Controller"],
|
||||
"class": CONTROLLERS["Sony PLAYSTATION(R)4 Controller"]
|
||||
}
|
||||
],
|
||||
"Microsoft Controller": [
|
||||
{
|
||||
"vidpid": "045e:0b12",
|
||||
"guid": "0300509d5e040000120b000017050000",
|
||||
"connection": ConnectionType.USB,
|
||||
"input": InputType.XInput,
|
||||
"name": [
|
||||
"Xbox Series X Controller",
|
||||
"Microsoft Corp. Xbox Controller"
|
||||
],
|
||||
"class": CONTROLLERS["Xbox Series X Controller"]
|
||||
},
|
||||
{
|
||||
"vidpid": "045e:0b13",
|
||||
"guid": "0500509d5e040000130b000023050000",
|
||||
"connection": ConnectionType.BLUETOOTH,
|
||||
"input": InputType.XInput,
|
||||
"name": [
|
||||
"Xbox Series X Controller",
|
||||
"Xbox Wireless Controller"
|
||||
],
|
||||
"class": CONTROLLERS["Xbox Series X Controller"]
|
||||
}
|
||||
],
|
||||
"Logitech Controller": [
|
||||
{
|
||||
"vidpid": "046d:c21d",
|
||||
"guid": "030005ff6d0400001dc2000014400000",
|
||||
"connection": ConnectionType.USB,
|
||||
"input": InputType.XInput,
|
||||
"name": [
|
||||
"Logitech, Inc. F310 Gamepad [XInput Mode]",
|
||||
"Logitech Gamepad F310"
|
||||
],
|
||||
"class": CONTROLLERS["Logitech Gamepad F310"]
|
||||
},
|
||||
{
|
||||
"vidpid": "046d:c216",
|
||||
"guid": "0300040e6d04000016c2000011010000",
|
||||
"connection": ConnectionType.USB,
|
||||
"input": InputType.DirectInput,
|
||||
"name": [
|
||||
"Logitech, Inc. F310 Gamepad [DirectInput Mode]",
|
||||
"Logitech Dual Action",
|
||||
"Logitech Logitech Dual Action"
|
||||
],
|
||||
"class": CONTROLLERS["Logitech Dual Action"]
|
||||
},
|
||||
{
|
||||
"vidpid": "046d:c21d",
|
||||
"guid": "",
|
||||
"connection": ConnectionType.USB,
|
||||
"input": InputType.XInput,
|
||||
"name": [
|
||||
"Logitech, Inc. F710 Gamepad [XInput Mode]",
|
||||
"Logitech Gamepad F710"
|
||||
],
|
||||
"class": CONTROLLERS["Logitech Gamepad F710"]
|
||||
},
|
||||
{
|
||||
"vidpid": "046d:c216",
|
||||
"guid": "",
|
||||
"connection": ConnectionType.USB,
|
||||
"input": InputType.DirectInput,
|
||||
"name": [
|
||||
"Logitech, Inc. F710 Gamepad [DirectInput Mode]",
|
||||
"Logitech Dual Action"
|
||||
],
|
||||
"class": CONTROLLERS["Logitech Dual Action"]
|
||||
}
|
||||
]
|
||||
}
|
@@ -14,12 +14,8 @@ This controller is a usb controller, with the following features.
|
||||
|
||||
import pygame
|
||||
from pygameControls.controlsbase import ControlsBase
|
||||
from enum import Enum
|
||||
from enums import ConnectionType
|
||||
|
||||
class InputMode(Enum):
|
||||
DirectInput = 1
|
||||
XInput = 2
|
||||
|
||||
class LogitechDualActionController(ControlsBase):
|
||||
def __init__(self, joy):
|
||||
self.device = joy
|
||||
@@ -33,7 +29,6 @@ class LogitechDualActionController(ControlsBase):
|
||||
self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
|
||||
self.input_mode = InputMode.DirectInput
|
||||
self.mapping = {
|
||||
"r2 trigger": 7,
|
||||
"l2 trigger": 6,
|
||||
@@ -85,12 +80,4 @@ class LogitechDualActionController(ControlsBase):
|
||||
@name.setter
|
||||
def name(self, name: str) -> None:
|
||||
self._name = name
|
||||
|
||||
@property
|
||||
def input_mode(self) -> int:
|
||||
return self._inputmode
|
||||
|
||||
@input_mode.setter
|
||||
def input_mode(self, mode: int) -> None:
|
||||
self._inputmode = mode
|
||||
|
@@ -14,12 +14,8 @@ This controller is a usb controller, with the following features.
|
||||
|
||||
import pygame
|
||||
from pygameControls.controlsbase import ControlsBase
|
||||
from enum import Enum
|
||||
from enums import ConnectionType
|
||||
|
||||
class InputMode(Enum):
|
||||
DirectInput = 1
|
||||
XInput = 2
|
||||
|
||||
class LogitechF310Controller(ControlsBase):
|
||||
def __init__(self, joy):
|
||||
self.device = joy
|
||||
@@ -33,7 +29,6 @@ class LogitechF310Controller(ControlsBase):
|
||||
self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
|
||||
self.input_mode = InputMode.XInput
|
||||
self.mapping = {
|
||||
"l1 button": 4,
|
||||
"r1 button": 5,
|
||||
@@ -83,12 +78,4 @@ class LogitechF310Controller(ControlsBase):
|
||||
@name.setter
|
||||
def name(self, name: str) -> None:
|
||||
self._name = name
|
||||
|
||||
@property
|
||||
def input_mode(self) -> int:
|
||||
return self._inputmode
|
||||
|
||||
@input_mode.setter
|
||||
def input_mode(self, mode: int) -> None:
|
||||
self._inputmode = mode
|
||||
|
@@ -1,41 +1,26 @@
|
||||
"""
|
||||
Logitech F310 Controller class.
|
||||
This controller is a usb controller, with the following features.
|
||||
(XInput mode)
|
||||
6 axis
|
||||
11 buttons
|
||||
1 hat
|
||||
|
||||
(DirectInput mode)
|
||||
4 axis
|
||||
12 buttons
|
||||
1 hat
|
||||
Logitech F510 Controller class.
|
||||
This controller should have the same setup as the F310, but with the addition of rumble effect.
|
||||
I don't have this controller, so I haven't been able to verify the workings!
|
||||
Subsequent updates will be done, based on updates for the F310.
|
||||
"""
|
||||
|
||||
import pygame
|
||||
from pygameControls.controlsbase import ControlsBase
|
||||
from enum import Enum
|
||||
from enums import ConnectionType
|
||||
|
||||
class InputMode(Enum):
|
||||
DirectInput = 1
|
||||
XInput = 2
|
||||
|
||||
class ConnectionType(Enum):
|
||||
WIRED = 1
|
||||
WIRELESS = 2
|
||||
|
||||
class LogitechF510Controller(ControlsBase):
|
||||
def __init__(self, joy):
|
||||
self.device = joy
|
||||
self.instance_id: int = self.device.get_instance_id()
|
||||
self.name = self.device.get_name()
|
||||
self.guid = self.device.get_guid()
|
||||
self.numaxis: int = self.device.get_numaxis()
|
||||
self.axis: list = []
|
||||
self.numhats: int = self.device.get_numhats()
|
||||
self.hats: list = []
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = []
|
||||
self.input_mode: InputMode.DirectInput
|
||||
self.mapping = {
|
||||
"l1 button": 4,
|
||||
"r1 button": 5,
|
||||
@@ -109,19 +94,4 @@ class LogitechF510Controller(ControlsBase):
|
||||
@buttons.setter
|
||||
def buttons(self) -> None:
|
||||
self._buttons = [self.device.get_buttons(b) for b in range(self.numbuttons)]
|
||||
|
||||
@property
|
||||
def input_mode(self) -> int:
|
||||
return self._inputmode
|
||||
|
||||
@input_mode.setter
|
||||
def input_mode(self, mode: int) -> None:
|
||||
self._inputmode = mode
|
||||
|
||||
@property
|
||||
def input_connection(self) -> int:
|
||||
return self._input_connection
|
||||
|
||||
@input_connection.setter
|
||||
def input_connection(self, conn: int) -> None:
|
||||
self._input_connection = conn
|
||||
|
@@ -1,41 +1,24 @@
|
||||
"""
|
||||
Logitech F310 Controller class.
|
||||
This controller is a usb controller, with the following features.
|
||||
(XInput mode)
|
||||
6 axis
|
||||
11 buttons
|
||||
1 hat
|
||||
|
||||
(DirectInput mode)
|
||||
4 axis
|
||||
12 buttons
|
||||
1 hat
|
||||
Logitech F710 Controller class.
|
||||
This controller is a usb/wireless controller.
|
||||
"""
|
||||
|
||||
import pygame
|
||||
from pygameControls.controlsbase import ControlsBase
|
||||
from enum import Enum
|
||||
from enums import ConnectionType
|
||||
|
||||
class InputMode(Enum):
|
||||
DirectInput = 1
|
||||
XInput = 2
|
||||
|
||||
class ConnectionType(Enum):
|
||||
WIRED = 1
|
||||
WIRELESS = 2
|
||||
|
||||
class LogitechF710Controller(ControlsBase):
|
||||
def __init__(self, joy):
|
||||
self.device = joy
|
||||
self.instance_id: int = self.device.get_instance_id()
|
||||
self.name = self.device.get_name()
|
||||
self.guid = self.device.get_guid()
|
||||
self.numaxis: int = self.device.get_numaxis()
|
||||
self.axis: list = []
|
||||
self.numhats: int = self.device.get_numhats()
|
||||
self.hats: list = []
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = []
|
||||
self.input_mode: InputMode.DirectInput
|
||||
self.mapping = {
|
||||
"l1 button": 4,
|
||||
"r1 button": 5,
|
||||
@@ -109,19 +92,4 @@ class LogitechF710Controller(ControlsBase):
|
||||
@buttons.setter
|
||||
def buttons(self) -> None:
|
||||
self._buttons = [self.device.get_buttons(b) for b in range(self.numbuttons)]
|
||||
|
||||
@property
|
||||
def input_mode(self) -> int:
|
||||
return self._inputmode
|
||||
|
||||
@input_mode.setter
|
||||
def input_mode(self, mode: int) -> None:
|
||||
self._inputmode = mode
|
||||
|
||||
@property
|
||||
def input_connection(self) -> int:
|
||||
return self._input_connection
|
||||
|
||||
@input_connection.setter
|
||||
def input_connection(self, conn: int) -> None:
|
||||
self._input_connection = conn
|
||||
|
@@ -1,6 +1,8 @@
|
||||
from pygameControls.controlsbase import ControlsBase
|
||||
from enums import ConnectionType
|
||||
import pygame
|
||||
|
||||
class DualShock3Controller(ControlsBase):
|
||||
class PlayStation3Controller(ControlsBase):
|
||||
def __init__(self, joy):
|
||||
self.device = joy
|
||||
self.instance_id: int = self.device.get_instance_id()
|
72
pygameControls/playstation4_controller.py
Normal file
72
pygameControls/playstation4_controller.py
Normal file
@@ -0,0 +1,72 @@
|
||||
from pygameControls.controlsbase import ControlsBase
|
||||
from enums import ConnectionType
|
||||
import pygame
|
||||
|
||||
class PlayStation4Controller(ControlsBase):
|
||||
def __init__(self, joy):
|
||||
self.device = joy
|
||||
self.instance_id: int = self.device.get_instance_id()
|
||||
self.name = self.device.get_name()
|
||||
self.guid = self.device.get_guid()
|
||||
self.numaxis: int = self.device.get_numaxes()
|
||||
self.axis: list = [self.device.get_axis(a) for a in range(self.numaxis)]
|
||||
self.numhats: int = self.device.get_numhats()
|
||||
self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
|
||||
self.mapping = {
|
||||
"l1 button": 4,
|
||||
"r1 button": 5,
|
||||
"cross button": 0,
|
||||
"triangle button": 2,
|
||||
"circle button": 1,
|
||||
"square button": 3,
|
||||
"left stick button": 11,
|
||||
"right stick button": 12,
|
||||
"logo button": 10,
|
||||
"select button": 8,
|
||||
"start button": 9,
|
||||
"down button": 14,
|
||||
"up button": 13,
|
||||
"left button": 15,
|
||||
"right button": 16
|
||||
}
|
||||
print(f"{self.name} connected.")
|
||||
|
||||
def close(self):
|
||||
self.device.quit()
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
||||
def left(self):
|
||||
pass
|
||||
|
||||
def right(self):
|
||||
pass
|
||||
|
||||
def up(self):
|
||||
pass
|
||||
|
||||
def down(self):
|
||||
pass
|
||||
|
||||
def pause(self):
|
||||
pass
|
||||
|
||||
def rumble(self, left, right, duration=0):
|
||||
if not left in range(256) or not right in range(256):
|
||||
raise ValueError("left and right values must be in the range 0 - 255")
|
||||
self.device.rumble(left / 255, right / 255, duration)
|
||||
|
||||
def stop_rumble(self):
|
||||
self.device.stop_rumble()
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return self._name
|
||||
|
||||
@name.setter
|
||||
def name(self, name: str) -> None:
|
||||
self._name = name
|
||||
|
72
pygameControls/sony_playstation3_controller.py
Normal file
72
pygameControls/sony_playstation3_controller.py
Normal file
@@ -0,0 +1,72 @@
|
||||
from pygameControls.controlsbase import ControlsBase
|
||||
from enums import ConnectionType
|
||||
import pygame
|
||||
|
||||
class SonyPlayStation3Controller(ControlsBase):
|
||||
def __init__(self, joy):
|
||||
self.device = joy
|
||||
self.instance_id: int = self.device.get_instance_id()
|
||||
self.name = self.device.get_name()
|
||||
self.guid = self.device.get_guid()
|
||||
self.numaxis: int = self.device.get_numaxes()
|
||||
self.axis: list = [self.device.get_axis(a) for a in range(self.numaxis)]
|
||||
self.numhats: int = self.device.get_numhats()
|
||||
self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
|
||||
self.mapping = {
|
||||
"l1 button": 4,
|
||||
"r1 button": 5,
|
||||
"cross button": 0,
|
||||
"triangle button": 2,
|
||||
"circle button": 1,
|
||||
"square button": 3,
|
||||
"left stick button": 11,
|
||||
"right stick button": 12,
|
||||
"logo button": 10,
|
||||
"select button": 8,
|
||||
"start button": 9,
|
||||
"down button": 14,
|
||||
"up button": 13,
|
||||
"left button": 15,
|
||||
"right button": 16
|
||||
}
|
||||
print(f"{self.name} connected.")
|
||||
|
||||
def close(self):
|
||||
self.device.quit()
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
||||
def left(self):
|
||||
pass
|
||||
|
||||
def right(self):
|
||||
pass
|
||||
|
||||
def up(self):
|
||||
pass
|
||||
|
||||
def down(self):
|
||||
pass
|
||||
|
||||
def pause(self):
|
||||
pass
|
||||
|
||||
def rumble(self, left, right, duration=0):
|
||||
if not left in range(256) or not right in range(256):
|
||||
raise ValueError("left and right values must be in the range 0 - 255")
|
||||
self.device.rumble(left / 255, right / 255, duration)
|
||||
|
||||
def stop_rumble(self):
|
||||
self.device.stop_rumble()
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return self._name
|
||||
|
||||
@name.setter
|
||||
def name(self, name: str) -> None:
|
||||
self._name = name
|
||||
|
72
pygameControls/sony_playstation4_controller.py
Normal file
72
pygameControls/sony_playstation4_controller.py
Normal file
@@ -0,0 +1,72 @@
|
||||
from pygameControls.controlsbase import ControlsBase
|
||||
from enums import ConnectionType
|
||||
import pygame
|
||||
|
||||
class SonyPlayStation4Controller(ControlsBase):
|
||||
def __init__(self, joy):
|
||||
self.device = joy
|
||||
self.instance_id: int = self.device.get_instance_id()
|
||||
self.name = self.device.get_name()
|
||||
self.guid = self.device.get_guid()
|
||||
self.numaxis: int = self.device.get_numaxes()
|
||||
self.axis: list = [self.device.get_axis(a) for a in range(self.numaxis)]
|
||||
self.numhats: int = self.device.get_numhats()
|
||||
self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
|
||||
self.mapping = {
|
||||
"l1 button": 4,
|
||||
"r1 button": 5,
|
||||
"cross button": 0,
|
||||
"triangle button": 2,
|
||||
"circle button": 1,
|
||||
"square button": 3,
|
||||
"left stick button": 11,
|
||||
"right stick button": 12,
|
||||
"logo button": 10,
|
||||
"select button": 8,
|
||||
"start button": 9,
|
||||
"down button": 14,
|
||||
"up button": 13,
|
||||
"left button": 15,
|
||||
"right button": 16
|
||||
}
|
||||
print(f"{self.name} connected.")
|
||||
|
||||
def close(self):
|
||||
self.device.quit()
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
||||
def left(self):
|
||||
pass
|
||||
|
||||
def right(self):
|
||||
pass
|
||||
|
||||
def up(self):
|
||||
pass
|
||||
|
||||
def down(self):
|
||||
pass
|
||||
|
||||
def pause(self):
|
||||
pass
|
||||
|
||||
def rumble(self, left, right, duration=0):
|
||||
if not left in range(256) or not right in range(256):
|
||||
raise ValueError("left and right values must be in the range 0 - 255")
|
||||
self.device.rumble(left / 255, right / 255, duration)
|
||||
|
||||
def stop_rumble(self):
|
||||
self.device.stop_rumble()
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return self._name
|
||||
|
||||
@name.setter
|
||||
def name(self, name: str) -> None:
|
||||
self._name = name
|
||||
|
69
pygameControls/xbox_360_controller.py
Normal file
69
pygameControls/xbox_360_controller.py
Normal file
@@ -0,0 +1,69 @@
|
||||
from pygameControls.controlsbase import ControlsBase
|
||||
from enums import ConnectionType, InputType
|
||||
import pygame
|
||||
|
||||
class Xbox360Controller(ControlsBase):
|
||||
def __init__(self, joy):
|
||||
self.device = joy
|
||||
self.instance_id: int = self.device.get_instance_id()
|
||||
self.name = self.device.get_name()
|
||||
self.guid = self.device.get_guid()
|
||||
self.numaxis: int = self.device.get_numaxes()
|
||||
self.axis: list = [self.device.get_axis(a) for a in range(self.numaxis)]
|
||||
self.numhats: int = self.device.get_numhats()
|
||||
self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
|
||||
self.mapping = {
|
||||
"l1 button": 6,
|
||||
"r1 button": 7,
|
||||
"X button": 3,
|
||||
"Y button": 4,
|
||||
"A button": 0,
|
||||
"B button": 1,
|
||||
"left stick button": 13,
|
||||
"right stick button": 14,
|
||||
"logo button": 12,
|
||||
"share button": 15,
|
||||
"list button": 11,
|
||||
"copy button": 10
|
||||
}
|
||||
print(f"{self.name} connected.")
|
||||
|
||||
def close(self):
|
||||
self.device.quit()
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
||||
def left(self):
|
||||
pass
|
||||
|
||||
def right(self):
|
||||
pass
|
||||
|
||||
def up(self):
|
||||
pass
|
||||
|
||||
def down(self):
|
||||
pass
|
||||
|
||||
def pause(self):
|
||||
pass
|
||||
|
||||
def rumble(self, left, right, duration=0):
|
||||
if not left in range(256) or not right in range(256):
|
||||
raise ValueError("left and right values must be in the range 0 - 255")
|
||||
self.device.rumble(left / 255, right / 255, duration)
|
||||
|
||||
def stop_rumble(self):
|
||||
self.device.stop_rumble()
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return self._name
|
||||
|
||||
@name.setter
|
||||
def name(self, name: str) -> None:
|
||||
self._name = name
|
||||
|
@@ -1,4 +1,6 @@
|
||||
from pygameControls.controlsbase import ControlsBase
|
||||
from enums import ConnectionType
|
||||
import pygame
|
||||
|
||||
class XboxSeriesXController(ControlsBase):
|
||||
def __init__(self, joy):
|
||||
|
@@ -3,4 +3,4 @@ pulsectl==24.12.0
|
||||
pydualsense==0.7.3
|
||||
pygame==2.6.1
|
||||
setuptools==68.2.2
|
||||
sounddevice==0.5.1
|
||||
sounddevice==0.5.1
|
Reference in New Issue
Block a user