Update actors/pill.py
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@@ -1,5 +1,5 @@
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import pygame
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from .enums import PillType
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from enums import PillType
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class Pill(pygame.sprite.Sprite):
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def __init__(self, x, y, pill_type: PillType):
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@@ -7,16 +7,38 @@ class Pill(pygame.sprite.Sprite):
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self.x = x
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self.y = y
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self.pill_type = pill_type
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self.eaten = False
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self.radius = 2 if pill_type == PillType.NORMAL else 6
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self.color = (255, 255, 255)
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self.image = pygame.Surface((self.radius * 2, self.radius * 2), pygame.SRCALPHA)
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pygame.draw.circle(self.image, self.color, (self.radius, self.radius), self.radius)
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self.rect = self.image.get_rect(center=(x, y))
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def check_eaten(self, pacman_rect, game_state):
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if not self.eaten and self.rect.colliderect(pacman_rect):
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self.eaten = True
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self.kill()
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return self.on_eaten(game_state)
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return 0
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def on_eaten(self, game_state):
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"""Override this in subclasses to apply effects when eaten"""
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return 0
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class NormalPill(Pill):
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def __init__(self, x, y):
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super().__init__(x, y, PillType.NORMAL)
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def on_eaten(self, game_state):
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game_state["score"] += 100
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return 100
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class PowerPill(Pill):
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def __init__(self, x, y):
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super().__init__(x, y, PillType.POWER)
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super().__init__(x, y, PillType.POWER)
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def on_eaten(self, game_state):
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game_state["score"] += 500
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game_state["ghost_mode"] = "frightened"
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game_state["frightened_timer"] = pygame.time.get_ticks() # Optional
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return 500
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